Friday, 25 April 2014

Puzzle Level

Due to a change in my group circumstances early on in the year for my third year project, our game temporarily changed to include a puzzle level (basically a 'dream' world). The first two puzzles that we came up with for this level were to involve 'levers' to alter the world around her. By pressing the levers (shown in the screenshots as grey boxes) some items in the world will change to a position so that the player can advance further. For example one lever moves a box underneath a grate so that the player can used it as a 'stepping stone' to get to the other side.


This first photo above is just showing the layout that we created quickly. In the bottom right hand corner there is an additional room that had yet to be placed (this room was designed to be a 'downstairs' and the player would end up falling in there after completing the puzzles in the main level. The only way for them to get out of this downstairs room was to build a set of stairs up to the opening so that they could continue on.


This photo above is showing the 'stepping stone' block up in the air before the player has activated the 'lever' (trigger) to lower it down.


This photo shows when the lever has been activated; the box has moved to its correct position so that the player can now advance to the other side. The box has an animation moving it down.


Above is the beginning stage of the grate and box puzzle. The grate would be a safe place for the player to jump in to and progress to the next stage of the game. In this screenshot the grate is too high to jump in from the ground, so the box to the left is needed to be able to give that extra height to enable the player to jump in. Just like the previous puzzle, a lever is needed to be activated to move the box across.


The large grey box on the right hand side of the screenshot is the lever. This has been activated by the player, so now the box has moved under the grate so that the player is now ready to advance to the next section. Once again the box had an animation.

(Photos of the code to follow soon).

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