Thursday, 24 April 2014

Concept Art - Hands

During my third year I have been working in a group to create a fully working game. At the beginning we were all tasked with creating concepts for our game. One of our ideas for  the main protagonist character in our game is to have a light orb that she can use as a torch. So to get an idea of how the hand will look holding a circular object, I made three hand concepts showing how the orb might be held. 


I used dark colours because the environment that our character is going to be in is going to be very dark and dingy.

In the summer holidays leading up to the third year I put a lot of effort in to practising my 2D drawings in Photoshop, so when I produced these I was very happy with the outcome, the other members in my group were also happy with these concepts.



3D Modelling - Ninja

In my spare time I have been working through a tutorial on how to model a Ninja in Maya. It is a step by step process all the way from the modelling to the texturing. Below are some work in progress screenshots of the Ninja I have been modelling. 








This has been tremendously helpful for me, and by doing this tutorial I think my modelling skills have definitely improved. 

Minotaur Basic 3D Model

Along with having weekly 2D tasks, in the second year we were also tasked with creating 3D models on a weekly basis, along side working on a Vertical Slice of a game. One week we were given a Minotaur to very basically model so that we could learn to get the topology right. Below is a screenshot of my Minotaur basic model.



This was extremely useful for me, to learn how to model quickly and efficiently. The whole idea of this assignment was to work on making sure the basic shape was there, not worrying about the detail, and making sure it all flowed correctly.



Paintover

Another 2D task that we were assigned in the second year was to model an Alien Plant and then do a paint-over of it. Below is my alien plant.


I modelled the plant in Sculptris, and the did the paint-over in Adobe Photoshop. This was the first time I had ever done a paint-over. It was a big learning curve, and a very interesting assignment to work on. 

Concept Art - Tentacle Creature

Before University I had never used Adobe Photoshop. During my first and second year we were given weekly tasks to create concept art based on a theme or object etc. One week we were tasked with creating a creature which had to have tentacles. Below is what I came up with. As I was uncomfortable with my digital drawing skills, I kept my creature simple, and decided to focus on the lighting of it and the use of textures.



Above is my creature without a texture, and below is a screenshot of my creature with a texture. 2D drawing has never been my strong point, however I felt it was important to include some of the 2D work I have done whilst being at University, to show the basic skills that I have. 


In the not too distant future I would like to practise on my 2D drawings and improve the basic skills that I have so that I can be more competent and confident when drawing. 

UV Unwrapping

For one particular assignment in my first year, we were tasked with texturing and UV Unwrapping an already modelled Medieval House. Below are some screenshots of how my house came out.






This was my first time texturing and UV Unwrapping, and so I felt it was important to include what level I was at to begin with, and chart the progress I have made whilst being at University; because before University I had never had any previous experience with 3D modelling and texturing before.

Video Software

For my Unity and Scripting work I thought that it might be a good idea to invest in a Screen Recording software, so that I could record the scripts that I have made and then show how they work in the scene. 

These are a few links that I have been looking in to:

http://www.ezvid.com
http://www.techsmith.com/camtasia.html

However, I shall ask my peers and lecturers what they think is best for me to go about showing my scripting work, before I go ahead with this idea.